Mods and Rules
Current Mods
- Hearthflame
- Random Alternate Start
- New Bard Songs
- Better Quest Objectives
- Broken Man's Monument
- Chopping block texture fix
- Quest: Into the Depths
- Quest: And the Realms of Deadra
- Quest: No Mercy
- Quest: Sea of Ghosts Ultimate
- Lake Klinalth Towre
- Willowcreek Cottage
Past Mods
- None as yet. As quest mods are fulfilled, they will be posted here.
Self-imposed Rules
- While I may use a player home mod, I may only 'rent' it. This requires that I either do quests in the area that it is located (one quest for a week of use) or leave gold to pay for the use. Willowcreek Cottage is exempt from this as it is considered a half-way house open to all couriers and Ora'Kal is well-known enough in Riverwood to be allowed semi-permanent residence.
- In the case that I do use a player home mod, I may not take anything from the home that is not a consumable. If I do take consumables, I must pay them back in some way, whether by replenishing the stock or leaving gold to pay for it. Again, the sole exception is Willowcreek, though I may not take weapons or other goods which are sellable for high prices, nor which break the game. (Not that it has anything like that in it)
- In the case that I leave items in a player home mod, I will lose the right to use them if I do not consistently pay the rent or do quests in the area.
Character-imposed Rules
- No use of magic beyond ones that might enhance Ora's skills or the initial healing/damage spell. I may use scrolls, but not Illusion-based ones.
- No using a bow. Ora'Kal has not been trained in the use so cannot use one. She may use a sword, though if the chance comes to swap it for a warhammer, she will do so. Greatswords are fine, as are two-handed axes.
- Heavy armour preferred, though she can wear light armour if there is no alternative.
- Every month or so, depending on the amount of fights engaged in, Ora will either need to buy new armour or refine the one she currently has. Being a close ranged fighter she will go through armour very quick.
- Every time there's a chance to use a forge, use it. It helps to keep Ora's personality balanced and without the peace using a forge brings, she will start to go mad - mainly due to a clash between her racial profile and how she was brought up. She needs the peace of a forge at least once a week in order to help her settle her mind.
- No fast travel. She may use a cart to travel from city to city, but must take the scenic route.
- If she dies it will be the end of the diary, unless it's a scripted 'death'. (As in, a part of her particular tale. I do have a plan~)
- Followers are allowed, but she can only have them for small periods of time. Being anti-social she will eventually become antsy if followed too often and need some time to herself.
More will be added as I go along.
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